This is less of a problem in 5e due to bounded accuracy, but is still probably enough of a deterrent to multiclassing into more than two classes. If those requirements are ignored, it is likely that those class levels will be "wasted" as the character will display subpar performance in that class due to their inability to keep up with characters of a similar level. The multiclass rules (if you choose to use them) require secondary (and tertiary) classes to meet certain ability score requirements. This means that multiclassing into more than one class can and likely will result in suboptimal ability scores at higher character levels, but when advancing through the tiers of gameplay this effect can be more substantial. It is also important to note here that unlike in previous editions, 5th edition D&D ability score improvements are granted by class level, not character level. ![]() Now, it is true that this impacts spellcasters significantly more than it does martial characters, but it does affect your wizard's ability to be the best wizard he can be. The only thing you do gain at that point is an increase in your proficiency from +2 to +3, which isn't nearly enough to make up for the initial delay in spell/class feature progression. If you're a wizard and you decide to multiclass into rogue before or at your fifth character level, you will forever be a level behind in your spell progression, and since Challenge Ratings take into account your character level and expect that a level 5 character will have either Extra Attacks or fireball (or other equally powerful spells), your character may have a hard time keeping up damage-wise in combat situations, because you're only a character with level 4 wizard capabilities and level 1 rogue capabilities, neither of which are very impressive compared to what you get at 5th level with either. Casters get level 3 spells ( Fireball, et al) at 5th level, martial characters get Extra Attack at 5th level, and Rogue and Bard get Uncanny Dodge/Font of Inspiration. ![]() The primary issue, and one that is more likely to impact any game that makes it past 5 levels or so, is that classes scale in power generally at the same time. There are two main downsides to multiclassing, though depending on your play style and group you may never run into the lesser of the two issues. It seems like the phrase "A jack of all trades, a master of none" doesn't seem to apply in this instance you really can become "a master of all trades".Ī thorough answer to this would be appreciated, else I can see my group becoming barbarian-druid-warlock-paladins sooner rather than later. You'll sacrifice some focus in exchange for versatilityīut unless you're very strict character roleplayers, I can't see that much focus really being sacrificed. Or a 3rd-level Warlock what are the downsides to multi-classing in to Rogue (Assassin), so that you can cast and see through magical darkness whilst using the assassinate ability? He's not going to be getting any more significant Barbarian abilities until 9th-level, so why not gain the ability to cast healing spells on himself, or shapeshift in to a bear whilst raging? Why would you ever NOT multi-class in D&D5e, assuming the option to was available to you?įor instance, we have a 3rd-level Barbarian who has started multi-classing in to Druid. ![]() I've been having a discussion with my players recently about the game we're running, and am having trouble answering a question that was posed to me.
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